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Hell for Leather
fast-paced 3D racing game developed entirely in C++ using modern OpenGL, without any game engine. All systems from rendering to physics were built from scratch. The game features two playable cars, with motion driven by a custom physics system and a timer-based race loop. It showcases real-time rendering techniques including Physically Based Rendering (PBR), HDR image-based lighting, and shadow mapping. Models are loaded with custom UV texture mapping and GLSL-based material shaders.






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