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Wraith Machines : 3D Rougelike Action Game

Project type

Action Game [Unity3D ]

Date

January 2026 - Present

A cooperative 3D PvE action shooter set in a biomechanical world where players battle adaptive mechanical creatures while collecting resources, upgrading abilities, and surviving increasingly challenging encounters.

As Project Manager and Gameplay Programmer, I coordinated a multidisciplinary team of over 15 artists, programmers, and designers while contributing to core gameplay systems and technical development. My work included designing and implementing enemy AI, combat mechanics, procedural gameplay systems, player progression, and gameplay tools to support rapid iteration. I also collaborated closely with designers to prototype mechanics, balance encounters, and refine the overall player experience through continuous testing and iteration.

Key Contributions

- Led a multidisciplinary development team of 15+ members.
- Designed and implemented gameplay systems and player progression.
- Developed role-based enemy AI and combat behaviors.
Built procedural gameplay features and developer tools.
- Collaborated with artists and designers to iterate on gameplay and UX.
- Optimized gameplay systems and project architecture for scalable development.

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