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Project RaceMan : Game Engine for Vehicle Simulation and Racing Game Development

Project type

3D Game Engine [OpenGL]

Date

April 2026 - Present

A custom-built game engine project exploring how specialized tools and systems can improve the development and understanding of racing simulations.
Rather than replicating a full general-purpose engine, this project focuses on designing a targeted pipeline for vehicle behavior, real-time interaction, and rapid iteration.

To investigate how custom engine tools and system design can make complex vehicle dynamics easier to control, visualize, and experiment with in real time.

⚙️ Key Systems

Engine Architecture

Object–Component system for modular design
Scene & project management (serialization, save/load)
Prefab system and asset handling pipeline

Rendering & Editor

OpenGL-based rendering pipeline (PBR foundation)
Scene editor with hierarchy, object selection, and transform gizmos
Editor and runtime camera systems

Physics & Performance

Integrated physics system (rigid body & collision handling)
Collision culling and data optimization for real-time stability
Structured update loop for consistent simulation

Vehicle System (Core Focus)

Built-in vehicle component
Real-time editable tuning profiles (handling, traction, acceleration)
Parameter-driven driving behavior for experimentation

Project Management & Deployment

Project launcher for project creation and management
Build pipeline for generating standalone applications
Asset and dependency management
Automated project configuration and initialization
🛠️ Custom Tools & Ongoing Development
Painter-based procedural track generator
Sketch track layouts → automatically generate road geometry, environment assets, and terrain

Planned systems:

Terrain editing & painting tools
Shader graph / material pipeline
Vehicle feedback systems (engine audio, UI gauges)
Input system for controllers and steering wheel hardware

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